In Mists of Pandaria, Meet the New Boss, Different From the Old Boss

Unlike in previous expansions of World of Warcraft, in Mists of Pandaria, there is no new, big, bad, evil boss which players and heroes all build towards facing (and defeating). Instead, there's an entirely new threat that is something far more sinis

In the new Mists of Pandaria expansion, Azeroth is no longer under an overwhelming threat from a sinister big boss that players can ultimately look forward to facing and attempting to defeat in end-game play. At least, not as such. In a radical departure from the norm, Blizzard has moved away from the "big end boss" scenario of story telling and gone to something more subtle and, frankly, more long-lived than just adding a new boss, same as the old boss.

Instead, they've done something few massive multiplayers have done before: they've made the players, NPCs, and all other characters in the game into one huge, collective "big, bad boss." How? By introducing a long, lost land (Pandaria) and then unleashing the two major factions of the game (Horde, Alliance) on these new lands. Rather than a titan of immense evil and world-threatening singularity, as with Illidan or Kil'jaeden, we have instead a Horde and an Alliance made up of many small threats banding together to destroy a new continent in the name of saving it.

For 10,000 years, until the re-discovery of Pandaria, the peoples living there were relatively peaceful - at least when compared to the rest of Azeroth - and calm. Now, suddenly, they are being thrust into a perpetual war between two superpowers and are being asked to take sides and seal their fate. They are not being given the option of bowing out and staying neutral in the war itself, as that would mean certain annihilation as both sides used them like the tennis ball on the court of battle.

The threat is made all the worse because, refer to http://www.wowmopguide.net, there is not a single game boss and a few minions World of Warcraft players must face. Instead, it's ourselves and, like in the real world, most of the denizens of Azeroth have no idea that they are the problem and the solution bundled into one.

This doesn't mean there aren't bosses in the Mists expansion. There are. But none of them are the overwhelming, nearly unimaginable bringers of chaos and doom that past expansions have had as their centerpiece. Instead, the story and marketing around WoW's latest addition is on the addition itself - the new continent of Pandaria and the peoples within it.

That's telling and it explains what has been said herein much more poignantly than anything written so far.

Nearly everything bad that happens on Pandaria is because of the Alliance-Horde war. Will the end-game of Pandaria mean a resolution to the war that drives WoW? Probably not. Will it mean taking game play to new heights and storytelling to new levels? For sure.

September 25, 2012 is the official World of Warcraft: Mists of Pandaria launch date. Blizzard, the current reigning champion for the most user subscribed game launches their fourth expansion. Mists of Pandaria takes place in a new location with a new race, the Pandaren, and a new class, wow monk(http://www.wowmonkguide.org). The Pandaren are neutral humanoid Pandas which can be selected to join Alliance or Horde factions upon reaching level 10. Blizzard improved the game's mechanics, including the ability tier system plus introducing a new class to the game will surely attract new players and satisfy old players. Presenting new locations, skills, talent builds and more, Mists of Pandaria will surely not disappoint WoW veterans.

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